Do your research: Armed and dangerous

Welcome back everyone!

This episode of ‘Do your research’ is all about shooting. No wussy heroes being brain-damaged by a knock on the head, no this time we’ll bring out the big guns.

This issue will be concentrating on semi-automatic pistols, with a side-dish of the differences to a revolver, though most of the things I’ll speak about go for rifles and shotguns as well. If there’s enough interest, I will do a follow up with them as well, addressing issues particular to these weapons.

So let’s return to Gustav, our hero and see what we can do wrong before whacking him with reality.

 

The short version

You can avoid many mistakes writing about guns by knowing exactly which model the character is using and what its features are.

 

 

The Scenario

After his involuntary trip to Siberia, Gustav is back and he’s out for revenge. By his side his trusty Glock 19. He releases the safety and enters the Big Bad’s secret underground lair, shooting two guards on sight. The shot rings through the building, the guards thrown back by the impact of the bullet, and sure enough not a minute after there’s te-  thirty mooks blocking the path.

Gustav prefaces with the patented Action Hero Smirk and racks the slide, the classic tchk-a thus informing his enemies that he means business. Thirty hits later he steps over the neatly piled bodies of his enemies and on to the Big Bad.

No hero worth his money would just shoot the Big Bad on sight. It’s personal, Gustav wants to know the why. This time his archnemesis won’t get away. He presses the pistol’s muzzle against the Big Bad’s head, demanding for him to explain himself.

But whatever self-preservation instinct the human mind possesses, it floats into nothingness the moment you have to proof you are the more aloof in a dangerous situation. The Big Bad provokes Gustav. Probably makes a mean joke about his dead girlfriend.

Gustav cocks the hammer, reminding the Big Bad who’s in charge here. After a bit more of snarky banter he pulls the trigger. An empty click is all that happens. The gun’s magazine was empty. The Big Bad seizes his chance, knocks the gun out of Gustav’s hand and opens up the scene for a badass melee battle.

 

The Science

This scene contains nearly every mistake you can make when writing about firearms. Most of them occur because I tried to write about four different guns at the same time.

See, the reader doesn’t need to know every detail about the gun Gustav is carrying. But you as the writer, do.

First, let’s look at what are we actually going to talk about.

 

GLOCK_19

This is the Glock 19 used by Gustav in our scenario.

Glock is a big and one of the most popular manufacturer of pistols. It’s a good all-around gun, not the best in anything but it has no major flaws either. That’s one reason it is used by law enforcement and military all around the world.

Let’s go through the list of mistakes in order of their appearance, shall we?

 

The first thing Gustav does is to release the safety on his gun.

… Notice the safety on the picture above? No? Good, because the Glock doesn’t have one. It uses an internal safety system, that keeps the gun from firing unless the trigger is fully pressed down. Some models have a manual safety switch (many single-action do), but this one? Not really.

 

He shoots the first guard and – hold your horses, no shooting yet. The Glock is a semi-automatic pistol.

Semi-automatic means that the gun uses the energy from recoil after every shot to automatically load a new round from the magazine into the chamber. But before your first shot you have to do it manually, by pulling back the upper part of your gun (the slide).

Now, usually, you don’t have to mention anything of this, but later in the scenario Gustav is shown ‘racking’ the slide when he clearly doesn’t have to because he’s between shots and his weapon’s mechanism would have pulled a new round into the chamber by itself.

So if you want to mention the motion for dramatic effect, make sure you do it when it’s appropriate. Meaning, after your Gustav reloaded his gun.

 

The shot fired by Gustav throws back the guard. Only it doesn’t. Even if Gustav’s pistol would have miraculously transformed into a shotgun loaded with giant slugs (the ammo, not the animal. Though the latter would shake routine up), there would be no throwing back. The human body is simply too big and heavy to be thrown back by gunfire.

 

Okay, the mooks don’t perform air tricks after being shot once each, wounded fatally. Think about this. Shooting targets at range is an olympic discipline. And there the contestants shoot in a safe environment, worrying about having all their dreams crushed in case they lose, instead of, say, having their kidney’s pierced.

On a battlefield over 90% of all shots fired never hit anything remotely living. (They are not even meant to. Most of them are just a tactical way to advise the enemy that it might not be such a good idea to raise your head and take your time aiming.)

 

But, let’s just say Jesus helped Gustav aim (if he can take the wheel, he can pull the trigger, just saying) and now he confronts the Big Bad, who promptly proves to be a major asshole by making an inappropriate remark about Gustav’s girlfriend. Cue cocking the hammer, aka, pulling that tiny lever on top of the gun down. That means it’s asskicking time.

It’s what makes that delicious ‘click‘ noise prior to any well-done shooting. Let’s do it again, shall we? Look for that lever on the picture above, to cock the hammer. What do you mean, you can’t find it?

Should have gone with a M1911.

 

Beware, because it gets a bit technical.

Firearms are classified into single-action and double-action mechanisms.

The Glock 19 is a double-action (actually, it uses a different system entirely, called ‘safe-action’, but that distinction is not important for our purposes).

Double-action means that the trigger performs two actions on being pulled. The first is, well, triggering the shot. The other is cocking the hammer, which on these models is placed on the inside of the gun. Nothing to cock for you there.

On a single-action pistol, like the M1911 you have to do that manually, but only before the first shot. After that the slide cocks the hammer for you on a semi-automatic. On a revolver you have to do it after every shot.

If you want that click, make sure you pick a single-action gun.

 

There is a special type of semi-automatic handgun that’s called SA/DA, a mix between single-action and double-action. The difference there is that it can work like a double-action, aka you don’t have to so much as look at your hammer. But if you want to, you can cock the thing yourself.

 

Back to business. After Gustav cocked his non-existent hammer, he finally decides to shoot. Only, the magazine is empty. No bullets left. A sad click is all you get.

Except you don’t even get that.

A semi-automatic pistol doesn’t click on an empty magazine. The trigger is disengaged, you can do as much as you want with it, without ever hearing anything. The only gun that clicks on empty is the revolver, because the cylinder keeps rotating each time you pull the trigger.

 

And here’s another mistake right on top. If you kept count, you know Gustav shot 32 mooks on his way to the Big Bad without ever reloading.

A standard Glock 19 comes with 15 rounds capacity. You can load an extra bullet into the chamber beforehand (called ‘topping off’) which raises your capacity by one. That still makes only 16.

With a Glock you can however use magazines with different capacities (even use magazines from other models as long as the caliber is the same or other brands, since they often design their magazines to fit into a Glock). On this specific model you can get up to 33 rounds, topping off makes 34.

That’s why it’s important that you keep track of your shots. In this situation Gustav would either have run out of bullets halfway through the mook slaughterfest or actually have two rounds left to shoot the Big Bad with.

So there’s our reality. Now how to make reality and Rule of Cool kiss and make up?

 

The Alternative

Know your guns. Even if you write about fictional guns that shoot blue-eyed fairies, write down some facts that you stick to.

Here are some of the most commonly used handguns in the United States to help you along.

 

Name: Glock 19

Caliber: .9mm

Capacity: 10, 15, 17, 33

Fire Modes: Double-action (safe-action)

Used by:

Law Enforcement Agencies from all around the world. Among them Australia, Brazil, France, Hong Kong, Iceland, India, Iraq, Israel, Mexico, Russia, Switzerland and the United States.

Some branches in the US and UK military also use the Glock 19 or it’s larger sister the Model 17.

 

Name: Sig Sauer P226

Caliber: .9mm, .40 S&W, .357 SIG

Capacity: 10, 12, 13, 15 (.40 & .357)

10, 15, 17, 18, 20 (9mm)

Fire Modes: Double-action, DA/SA

Used By: Mainly Military from around the world, especially Canada, Finland, France, UK, US, Germany as well as many others

 

Name: Beretta M9

Caliber: .9mm

Capacity: 10, 15, 17, 18, 20, 30, 32

Fire Modes: DA/SA

Used By: Along with the P226 it’s the main semi-automatic pistol used by the US military, also used in Libya, Afghanistan, among others

 

Name: M1911

Caliber: .45 ACP

Capacity: 7

Fire Modes: Single-action

Used By: The standard semi-automatic pistol for the US Military until the 1970s, widely used around the world until replaced with more modern guns like the Beretta and the P220 series

Additional Notes: There are many alternative versions of the M1911, with different calibers, capacities. It also allows for much customization. It’s the one gun where you can get away with pretty much anything

 

Name: Desert Eagle .50

Caliber: .50 Action Express

Capacity: 7, 8, 9

Fire Modes: Single-action

Used By: Pretty much nobody, except for Poland, Portugal and Israel (certain branches only)

Additional notes: Widely described as one of the worst guns in existence. The main point of critique is the insane recoil and unusual caliber but there are many other points. I included this because it seems to be a fiction-favourite.

(for reference, it’s the gun that’s used by the girl in this video)

 

Name: Smith & Wesson Model 27

Caliber: .357 Magnum, .38 special

Capacity: Six-round cylinder

Fire Modes: Double-action

Additional Notes: One of the most widely recognised revolvers

 

This list is of course only a peek into the vast array of handguns available on the market. The best way to write well about guns is to know exactly which model your character is carrying. But remember, the reader doesn’t need to know every single detail. Experts can fill in the blanks themselves, amateurs wouldn’t know what to do with the information either way. Make sure you stay consistent with the amount of detail you describe and to remember that a gun fight is badass in even the most realistic setting.

If you like to continue reading on guns and how fiction butchers them, Cracked has an interesting article about how movies gets gun-fights wrong. Be sure to check it out

 

 

See you next month on a new episode of “Do your research”.

I’ll also announce any news on my Twitter

 

 

 

Sources

http://www.imfdb.org/wiki/List_of_weapons_used_by_U.S._Armed_Forces#In_Service

http://www.genitron.com/Handgun-Basics/

http://library.med.utah.edu/WebPath/TUTORIAL/GUNS/GUNANAT.html

http://www.thebigthrill.org/2014/03/special-to-the-big-thrill-top-ten-firearms-mistakes-in-fiction-by-chris-gall/

https://answers.yahoo.com/question/index?qid=20081023160237AA0RufX

http://simplyaboutguns.com/types-of-handguns/

http://en.wikipedia.org/wiki/Glock#9.C3.9719mm_Parabellum

http://www.thetruthaboutguns.com/2012/03/foghorn/gun-review-sig-sauer-p226/

http://www.gunsandammo.info/guns/guns-101

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Do your research: A tap on the head

This is the start of a series intended to help writers who wish to get their facts straight. It will be updated once a month. Follow me on Twitter (https://twitter.com/ChelseaMurchadh) to get notified when a new post comes up.

The infamous tap on the head is arguably the most unrealistic device used to knock someone out, to a degree that even medical professionals who don’t deal in head injuries that often get it wrong. It is so prevalent in movies, shows and books that almost no one bothers to check it for realism.

Obviously there is an interest in doing things right in fiction. Technobabble has fallen out of grace, there are fanfiction out there showing off more research than the early star trek episodes.

But still every action or suspense oriented work of fiction insists on hitting people over the head and having them unconscious for a plot-convenient time ranging from minutes to several hours.

Don’t know what’s wrong with that picture? Then read on. Beware, though. You may want to rewatch your favourite scenes with your heroes fainting, before you inevitably lose your willing suspension of disbelief over the matter.

The short version:

Extended unconsciousness without lasting damage is impossible. Instead focus on confusion and disorientation experienced during a concussion, which does the same thing – incapacitate the character – without breaking willing suspension of disbelief.

The Scenario:

 

Everyone knows a scene like this. Our hero, let’s call him Gustav, sneaks past enemy ranks, a plan to halt the Big Bad’s plan firmly in place. Since the audience knows about the plan, it is destined to go wrong. And sure enough there’s the Dragon right behind him. He hits Gustav hard over the head and everything goes dark.

Cue thirty minutes later, Gustav is neatly tied up, two hundred kilometres away on his way to a Siberian Gulag. He, after momentary disorientation lasting about ten seconds, promptly proceeds to break out of his bindings and the plot goes on.3812840962_cb3d19d492_z

 

The Science:

Let’s take a look at what really would have happened, shall we?

Let’s jump to the point where the Dragon attempts to knock Gustav unconscious. Obviously the Big Bad wants him to remain alive, otherwise he could have simply told the Dragon to shoot him. Which puts the Dragon in a tight spot, since any knock on the head the sufficient enough to cause unconsciousness is also sufficient enough to cause death.

See, the brain is sort of prissy about the space it occupies. Something as small as a single raptured blood vessel can cause the pressure inside the head to rise to fatal levels.

So, if your virgin-sacrificing, kitten-eating boss told you to incapacitate his nemesis but keep him alive, would you resort to a way that had only a fifty-fifty chance of Gustav surviving?

But let’s say the Dragon is willing to take that chance.

The probability of fatal brain hemorrhages happening is lowest with young, healthy people who ideally diet and exercise. Which applies to a reasonable portion of heroes, so let’s assume the Dragon indeed only knocked Gustav unconscious and no brain damage has incurred.

He will now proceed to drag Gustav through the base of operations, tie him up and put him on that train to Siberia. That process takes him thirty minutes, give or take. If Gustav has not woken up in that time, chances are, he won’t at all. And if he does, he may be safely categorised as a vegetable.

That’s not a matter of chance anymore. Gustav can safely fall unconscious for up to a minute, though in almost all cases unconsciousness lasts way shorter than that.

Anything that goes beyond that means brain damage. Period.

Here’s where even medically trained personnel get it wrong. Paramedics, nurses and doctors technically learn about this stuff. But they also watch TV. If they aren’t confronted with head injuries all that often, chances are they simply forget. (The same goes for those websites that attempt to enlighten you about medical matters. Six out of ten will state that people can be totally unresponsive for up to thirty minutes. That’s advice that can quickly get dangerous.)

But back to topic. Unconsciousness lasting for longer than three minutes is a symptom of brain damage. That doesn’t apply however, if Gustav can be woken up by, say, screaming loudly in his ear or slapping him a bit. If he can, that just means he went to sleep after being knocked out.

However, if he couldn’t be woken up by getting dragged around the floor, aggressively tied up and probably thrown around a bit in the train, then it’s a deep coma.

The kind you miraculously wake up from thirty years later or, well, not at all. It is almost always the kind that has you breathing with the help of a machine.

But, short-time comas do happen. Say Gustav got lucky (considerably) lucky and he indeed woke up from his plot-convenient coma after thirty short minutes rather than thirty years.

Remember what I said about the brain-damage?

If you swapped out Gustav’s brain with mashed potatoes at this very moment, his cerebral functions would actually improve.

We don’t talk about silly concussions here anymore. This is way out of the area of dizziness and a bit of nausea a head injury induces if it feels generous.

We’re talking about complete or partial loss of motor control. He may be able to spasm around a bit but anything more delicate than waving is out of the picture. Forever if not brough to medical rehab.

Speaking? Good luck with that. Moans and slobbers might be in.

And that’s even if Gustav is still aware of himself and his surroundings. Chances are he won’t be able to tell the difference between squares and circles, much less concoct a genius plan to escape from a moving train.

Think 90 year-old in the end stages of Alzheimer’s and you have a rough picture of what Gustav looks like right about now.

The guys in the Gulag won’t have any use for him despite maybe as fertiliser.

So that’s the fate of every character in fiction ever hit on the head for a bout of plot-convenient unconsciousness if reality suddenly decided to kick in.

For a world that puts pain-staking research in how dragons technically could exist, fly and vomit fire, that’s stretching the boundaries of Artistic License.

The Alternative:

 

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What then do you do if you need your Gustav put on a train to Siberia?

I mentioned earlier that a knock on the head always comes with the risk of hemorrhage, but that risk is lowest with young and healthy brains. It is also not too much of a stretch to say Gustav would come out without his brain bleeding itself to death.

Say the Dragon did give him a firm tap on the head to incapacitate him. Gustav does not need to automatically lose consciousness to be eligible for an involuntary train ride.

A concussion comes with a variety of symptoms that even by themselves do not put you in a position to put up much of a fight.

Here’s a list of symptoms ordered from most to least likely. Not all of them need to turn up everytime:

(I haven’t added the short-time unconsciousness, since that has gotten enough coverage just now)

Headache

That’s the main reason even a relatively harmless concussion is not at all a walk in the park. Gustav’s head will hurt like a bitch. Characters with a military background will have received training that allow them to ignore a fair measure of pain. They could theoretically keep fighting, especially if there’s enough adrenaline to block out the pain temporarily. But an Average Joe like Gustav is in no position to do much of anything except maybe lying down and pleading for an aspirin.

Short-time memory loss

This mostly means that Gustav won’t remember being hit on the head. It can be more extensive, reaching back hours, days or even weeks. More rarely it affects not recentness of memories but is more theme-oriented. Aka not remembering your name or address, but being perfectly capable to tell how you got where you are.

Fun fact: There is such a thing as anterograde amnesia. I first witnessed it with a patient who got into a bar fight and got hit on the head. According to the paramedics he seemed perfectly oriented, made small talk, cracked jokes.

However, when they arrived at the hospital my colleague asked him if he knew how he got here. He had no idea. From the moment he got hit to the moment he arrived at the hospital he had no memory whatsoever, despite being conscious and aware of his surroundings. This is called anterograde amnesia and it means essentially that for a time the concussed person is unable to store new memories.

After having him checked up and assigned a room he prompty fell asleep (contrary to popular belief you are allowed to sleep with a concussion) but we woke him every few hours to check. The first time I woke him like this he was quite confused as to how he got there, seeing as the last thing he remembered was getting into an argument at a bar. He hadn’t been unconscious for the time but to him it was like he had been.

Confusion or disorientation

The clichéd expression of “Where am I?” has some merit after all. But usually not because of an actual change in location but rather an inability to comprehend said surrounding as familiar. It’s an almost sure-fire way to tell if a person’s got a concussion. If talked to the concussed person may only register about half what is said, which is why it is so important to speak slowly and in simple terms. Having trouble paying attention is also a sign of this. So instead of focusing on escaping the Dragon who is in the process of putting him on the train, Gustav might well be distracted by the shiny buttons on the Dragon’s uniform.

Dizziness/Blurry Vision/Ear ringing

Here’s the source of “How many fingers am I holding up”. Seeing double, triple or quadruple only adds to the fun of the general disorientation mentioned above. Imagine you don’t know where you are and that place keeps multiplying. Not enough? Have a nice, obnoxious tinnitus for good measure. Still not enough? How about feeling as if you are about to pass out, with lights or black spots popping up and out. The ear ringing is especially prelavent when hit on the side of the head (aka close to the ears) and typically comes with a loss of balance as well.

Nausea

With all the symptoms above we have already established that the Dragon could do everything he wanted with Gustav without fearing of getting into a fight. Unless our hero has mastered the art of projectile vomiting, that’s not about to change.

It does not always involve throwing up, but the nausea itself is usually enough to ground even the most unshakable person.

All these symptoms will usually clear up within a few hours, but can (especially in the case of blurry vision and ear ringing) last for up to several weeks.

If confronted with immediate danger the ensuing adrenaline can temporarily suppress some of the symptoms. Gustav will still not be able to win a chess tournament, but should at least be able to moderately defend himself. However, the symptoms will resurface as soon as the perceived danger is gone or exhaustion kicks in.

 

 

Other methods of inducing unconsciousness are of course anesthetics. Which is equally risky, if not even more so.

The famous room being gassed:

Almost impossible, since the dose is almost impossible to get right. If it is too small or our hero doesn’t breathe that deeply he might never feel anything more than slight dizziness. If the dose is too high or our hero takes a couple of deep breaths, he might as well drop dead.

Added difficulty when there is more than one person in the room to be gassed. The dose that would be required to send the 250 pound heavy wrestler dreaming will almost certainly kill the 90 pound scientist, while a dose tailored to the latter will leave the former mostly unfazed.

As a liquid or pill:

Easier, though as with all drug-induced sleep the vital signs have to be monitored closely, lest the patient suddenly stops breathing. That is one of the reasons an anaesthesist has to be present for every surgery.

The chloroform-handkerchief:

Impossible. Unless our hero stands still for at least five minutes and calmly inhales the chloroform he won’t even pass out. It also requires being administered after in short intervals to keep the patient unconscious.